INTRODUCTION
An
extraordinary adventure
“One
of the gambles with In Memoriam was to make the player
feel he ’s involved in a movie. But he doesn’t
play a specific role. Instead, he ’s at the heart
of a plot which blends reality and fiction.”
Eric Viennot (author/director)
It
took Eric Viennot four years to write and produce In
Memoriam. Inspired by real events, the scenario alone
was one year in the making. He called on historians
and specialists in the occult sciences. And, in the
course of this long research phase, he consulted documents
to which public access is usually prohibited.
Then the location research began, and the filming, with
more than 30 hours of rushes, shot in six different
countries and under the same conditions as a genuine
movie shoot ...surely a first in the video game world!
But shooting a movie normally takes a few months. In
Memoriam took two years. Why? Because Eric Viennot ’s
passion for realism led him to film each scene under
exactly the same weather and light conditions that Jack
and Karen would have experienced during their two-year
investigation.
At the same time, the game ’s online and offline
content was under development, involving many people
from different fields, each with their own complementary
talents – graphic artists, writers, journalists,
actors, cameramen, computer scientists, web-designers,
musicians, etc. – each contributing to the scope
and depth of this multifaceted work.
Then, after four long years, In Memoriam at last saw
the light of day!

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